views
48
likes
1
Game Community
Demiurge's Spear
1 Member

Comments (2)

What do you think?

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear

Version: 1.0.222 days ago

Game Soundtrack

3 songs

epilepticwarning.png
story.png
controls1.png

System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

#arcade #action #Thirdpersonmode #TPS #FPS #shooter #ue5 #boomershooter #scifi #mecha #other #fastpaced #Thirdperson #FirstPerson



teen
Intense Fantasy Violence
Realistic Violence
Animated Bloodshed

Chicken strips

Devlog 13: Got the Gamejolt API working.

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

Loading...

Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

Devlog 10:

Loading...

Devlog 9: Finally have a working Graphics menu, just need to expand it now(Maybe, the tutorial to get that working already made my brain hurt despite how simple it actually is)

Loading...

Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...

Loading...

Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

Loading...

Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

Loading...

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.