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Demiurge's Spear
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What do you think?

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear

Version: 1.0.220 days ago

Game Soundtrack

3 songs

epilepticwarning.png
story.png
controls1.png

System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

#arcade #action #Thirdpersonmode #TPS #FPS #shooter #ue5 #boomershooter #scifi #mecha #other #fastpaced #Thirdperson #FirstPerson



teen
Intense Fantasy Violence
Realistic Violence
Animated Bloodshed
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Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.

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Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.

Quick patch, and some other additions.

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Demiurge's Spear BETA 1.0.0 has been released.

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Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

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Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

Feel it.

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.