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What do you think?

A Mega Man SNES Styled fan game? Not a bad idea!

Honestly, I think doing it in Unreal Engine is a nice choice, nobody has really ever done a 2D Mega Man game (or really, 2D SNES style game) in UE, so I can't wait to see how this turns out, keep up the good work, Marc!

Hey, random question, but do you plan on adding nods to 8BDMโ€™s adaptation of MMV to TRoS. Obviously not stuff like Eclipse or Terra killing Duo, but something like Sunstar not taking Maestro (or Mega Man in the context of TRoS) seriously until he gets a scratch on him or references to attack patterns from the 8BDM Terra and Sunstar bosses (assuming theyโ€™re possible to translate to a 2D platformer)?

I want this game so bad, I love your details and I love the sprites and I love your story.

Mega Man V is a very good GB game, I love playing it, and every time it got love was full hype in my eyes in this community for mega man

A fan-made 16-bit SUPER remake of the GameBoy "Mega Man V" (aka Rockman World 5)! #fangame #action #platformer #retro #megaman



all-ages
Mild Cartoon Violence

I hate to do this but my condition is worse than yesterday so I have to say that I will not be able to do any more work or streams until I can get back to a stable health.

Have a picture of Sticky sitting with me as compensation for now.

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[ANNOUNCEMENT]

I'm in a lot of pain today (TLDR I have medical issues with pain management) so I'm going to push the stream to tomorrow night Thursday, same time 8PM EST, and hope I'm alright by then.

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Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine

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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Project Update! Mega Man the Rulers of Space!
Weekly Wednesday is here! Mega Man The Rulers of Space game dev!
https://www.youtube.com/watch?v=Z1qu5ryzSIM
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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

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Buster Sparkles โœจโœจโœจ (I've been dying to add details like this!)

#gamedev #megaman

Project Update! Mega Man the Rulers of Space!
Weekly Wednesday is here! Mega Man The Rulers of Space game dev!
https://www.youtube.com/watch?v=KJqQkh43GUk

LIVE NOW!! Mega Man RS Project Update! #gamedev #megaman

๐Ÿ‘‰https://www.twitch.tv/marcdwyz/

๐Ÿ‘‰https://youtu.be/NYSQfznOrWc

Mega Man RS Project Update!
Weekly Wednesday is here! Mega Man RS game dev!
https://www.youtube.com/watch?v=NYSQfznOrWc
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