views
145
likes
4

Comments

What do you think?
No comments yet.

Balls n' Stars made its return with a shiny new sequel, pay another visit to the Hoshi Archipelago as you tackle even more star-smashing challenges.

About

Balls n' Stars 2 brings back the strategic physics platform puzzle hybrid with new features.

  • New and returning gimmicks to enhance or hinder your gameplay

  • A new aiming system, better optimized for controllers and even touchscreen

  • Rank medals will replace criteria stars from the first game for evaluating your performance in each stage

  • Impress Star Fairies throughout the archipelago through the new reputation system to make them visit your island

  • Achievements and challenges, making sure all your efforts matter

#arcade #golf #puzzle #strategy



all-ages
Loading...

Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.

Loading...

Time to work on the settings dialog before starting to work on the fourth island

So far, both the display and audio config screens are working

Demo update ver. 0.2.0 is up!

Now, you can try out the new aiming system! There are also some new sound effects.

Download demo here: https://gamejolt.com/games/ballsnstars2/721902

Loading...

Adding breakable physics objects to the mix, because I feel like it

Nah, this could be good for elaborate stage layouts, I dunno

Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.

Loading...

I somehow forgot to show this here on Game Jolt

OK so, I've changed the way these sand blocks work for quite a while now and I have been working on new stages since then

Sorry about that

Loading...

I dunno what to share in Island 3 (still thinking of stage ideas and a handful of new gimmicks)

But here's some improvements on the world map, more specifically, the stage selection screen

So, the Unity team has finally responded about the Runtime Fee and apparently Balls n' Stars 2 won't be affected!
https://blog.unity.com/news/open-letter-on-runtime-fee

Well, that means this game will continue to be developed in Unity! Thanks, Marc!

Gonna keep it simple by posting GIFs on the rework.

Anyway, gosh, I'm quite surprised by the fact that how easy it is to reimplement the launching mechanic here in Godot.

I better keep this game pumping.

Loading...

Well, what do you know? Things turn out for the worst, and everyone hates it

Time for a full-on reset