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๐Ÿ›  This is a solo project, developed with love and limited resources.
Please understand: there is no fixed schedule, no deadlines. I work when health, energy and life allow it โ€“ and always with care. If I need a break, Iโ€™ll simply let you know.

๐Ÿค– AI-assisted โ€“ but not AI-generated.
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush โ€“ tools that help, but donโ€™t replace my effort.

Iโ€™m building this game not for profit, but for passion. I want to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you โ€“ welcome to Project Atral.

Special thanks to:
Cat E. (@jellomutt ) - feedback giver, decision helper, playtester.

@Gandur - playtester.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

___________

Minimum hardware/system requirements:

Operating System: Windows 10 (64-bit)

CPU: Quad-Core 2,5 GHz

Memory: 8 GB RAM

GPU: NVIDIA GTX 1060 / AMD Radeon RX 580 (with 6 GB VRAM)

Drive Space: 10 GB (SSD recommended)

DirectX: Version 12

The alpha demo will run on older CPUs as well (e.g. AMD Ryzen 7 first gen or Intel Core i7-7700), but the experience may vary.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson

The first release of the project will be a closed alpha for playtesters, who will get a key. Then a closed beta follows, again for playtesters. The open beta will be playable for everyone.



mature
Nudity
Language
Comical Shenanigans

The graphics settings menu can now be accessed in the main menu. The audio settings are being saved now, but still have no effect on the audio. Still trying hard to fix this. Sadly this caused a few strange bugs with the trigger boxes.

Thanks to my playtesters @jellomutt and @Gandur i was able to figure out all of the current bugs in my project. Thank you very much! I'll be focussing on bugfixing the next few days.

2 of 3 game keys for the alpha demo V1.4 have been claimed! One is left! If someone wants the last key for Alpha V1.4 - just send me a message!

Alpha 1.4 is now playable for playtesters!

Goal: feedback of how it runs on your PC for optimization purposes. Write me a message if you are interested in playtesting. You will then get a key and all important informations.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Iโ€™m dealing with some health issues at the moment, so Iโ€™ll be slowing down development to take care of myself and focus on getting better.

I have started to make the first animations for the horse model. The walk animation is almost done, the trot animation in progress now.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.