Game
Project Atral: The Riddle of Durendare
9 months ago

The graphics settings menu can now be accessed in the main menu. The audio settings are being saved now, but still have no effect on the audio. Still trying hard to fix this. Sadly this caused a few strange bugs with the trigger boxes.




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Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The animations are all work in progress.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.