Next up
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.












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