Next up
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
A few behind the scenes pictures for you, if you're curious.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.













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