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21
Game
Our Brotherly War
3 years ago

Early development has been under way and I have the basic movement and infantry animations done. I'm doing all the modeling, animation and programming myself so it's going pretty slowly. #action #strategy


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Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Animating a few variations of the death animation.

Maybe not enough various in the death animations?

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!