Game
Neamee












4 years ago

Some game details and actual state.


WIP - Migration to HDRP!

Main character is a Neamee - girl, pilot of rescue spaceship in sci fi future world.

Her escape pod landed on the unknown planet in an unexpected way. And now Neamee has to do her best, use her knowledges and even - hobby to solve many puzzles, find other crew members, explore wonderful world and discover it's mysterious history connected with Neamee's past in some unpredicable way.

Our game takes some best parts from games like:

  • Portal

  • Rime

  • AER Memories of Old

  • Tomb Raider

and some others.

But game excludes any direct violance or lethal weapons.

Despite of linear sequence of locations based on scenario, each location is a some kind of "open world" - player is limited by puzzles and landscape only.

There are 8 different bioms planned. Such as Jungles, Mountains, Desert, Caves etc.

Each has some (2-5) number of locations (levels).

Each location will be a complex of different puzzles. Some of them are based on different types of switches, some - physically based, some has a hidden or broken parts need to be found and repaired.

Also locations are full of traps and danger like agressive insect or plants, broken devices or defence systems of abandoned ruines.

My current developer's tasks are:

  • change a render pipline to HDRP

  • implementing of a seamless open game's world

  • improving of animations and behaviour of main character;

  • polishing of completed game mechanics and experimenting with some gameplay elements;

  • enrichment of visual part of the game - remaking content and locations;

We are the small "team" consist of:

  • game designer, programmer, 3d artist, level designer, script writer - "all in one" person - me;

  • music composer;

  • project manager and marketing director (in the future);



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New thumbnail

Small content update: Animated alien switch added

A little corrections of main character's look. Dry and wet states.

Small episode from plot - Falling into transformation portal

Story plot art - draft

Icons of spells for UI (not full pack yet)

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Main character design changed.