Game
Project Atral: The Riddle of Durendare
27 days ago

The end of Project Atral.


After two weeks of reflection, i’ve decided to officially end the development of Project Atral.

It has always been a personal learning project rather than a planned full release. Project Atral was in development for 12 months, with the surgery pause excluded. Over the last year I’ve achieved everything I set out to learn: building environments, creating assets, textures and animations, setting up UI and sound systems, and understanding the core structure of Unreal Engine. I wanted a deeper understanding of game development, and i got it. For me, the project has successfully fulfilled its purpose.

Additionally, the time and effort required for game development have negatively affected my health. Sitting for long periods, looking at the screen and intensive work on the project have worsened my physical condition, so stepping back is necessary.

Because of this, I no longer see the need to continue development. I’d rather close this chapter with a complete and stable learning experience than drag it on while damaging my physical health.

Thanks to everyone who followed the progress, shared ideas, and showed interest. Your support made this journey more enjoyable, but Project Atral will stay as it is - a finished learning milestone.

Closed Alpha V2.0 is the last playable version.



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The animations are all work in progress.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.