After two weeks of reflection, i’ve decided to officially end the development of Project Atral.
It has always been a personal learning project rather than a planned full release. Project Atral was in development for 12 months, with the surgery pause excluded. Over the last year I’ve achieved everything I set out to learn: building environments, creating assets, textures and animations, setting up UI and sound systems, and understanding the core structure of Unreal Engine. I wanted a deeper understanding of game development, and i got it. For me, the project has successfully fulfilled its purpose.
Additionally, the time and effort required for game development have negatively affected my health. Sitting for long periods, looking at the screen and intensive work on the project have worsened my physical condition, so stepping back is necessary.
Because of this, I no longer see the need to continue development. I’d rather close this chapter with a complete and stable learning experience than drag it on while damaging my physical health.
Thanks to everyone who followed the progress, shared ideas, and showed interest. Your support made this journey more enjoyable, but Project Atral will stay as it is - a finished learning milestone.
Closed Alpha V2.0 is the last playable version.
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