Game
Project Atral: The Riddle of Durendare
6 months ago

The hair cards and UV mapping of Mikhals 3D Model are done. Soon going to texture him.




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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

A few behind the scenes pictures for you, if you're curious.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.