Game
Rock Beyond Time
4 years ago

Welcome to the world of Rock Beyond Time!


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This game will be coming out soon. It's not done yet. I've got music to create. If GameJolt will allow it, I'll post an HTML5 build here when it's done, and on another website.

Either way, this is the Devlog. With any luck, you'll see this game by the end of June.

If you have questions about this game, please ask. If you have questions about ninjas, you're better off sending your comments in the Shiro Ninja Mayhem page.



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The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

He's coming back. ...but just this once.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Almost there...

There's gonna be a second driving section without walls later.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

A rather interesting thing I forgot about...