Next up
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
The animations are all work in progress.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.














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