
Post about Unreal Engine!


🔊 ON!
Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev

A new look at Shadow Awakening! Looks sick right?
IMPORTANT NOTE ON ARTICLE!!


i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move


https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.










Happy 10th Year Anniversary to FNaF! I don't have much to show, I apologize for that; I hope these W.I.P. teasers for my upcoming Walten File's fangame "Bon's Burgers" can make up for that:


I didn't know unreal has a built in code editor


Finally got the RHI switch working.
Now you can switch between DX11 and DX12 on Windows.
For Linux, Vulkan is the only option.
See article for the code.


MY FIRST PROJECT THAT I'M A PART OF THAT CAME OUT!
https://www.youtube.com/watch?v=boLr685cklA trailer
Late Night Shift - https://gamejolt.com/games/LateNightShift/731865
and there's a lot of asset's I've had a hand in.

https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA

