Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡
PlayCanvas or Unreal? - For the past few weeks, I've been trying to get Unreal Engine 5 like graphics into PlayCanvas. Now, I think I'm finally successful!
Guess What? This is all running in the browser!
Testing the smoothness of the Waking Up Animation. Thoughts?
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
I created a Bluesky account! Go follow for exclusive Five Nights at Freddy's : Witness leaks and screenshots!
https://bsky.app/profile/jokermazer231.bsky.social
Also I will post alot here. So be sure to follow!
I've just announced my first-person puzzle game, THE BUTTON EFFECT, on Steam! 👀
Wishlist now: https://store.steampowered.com/app/2299940/The_Button_Effect/
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers
Wings eyes and snout added
https://youtu.be/blUf7hW1M5s
#SpaceColonyArk #SA2 #WIP #Maria #Shadow #UE5