Unreal Engine
Post about Unreal Engine!
Loading...

Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

I AM SO COOKING!!1!1!

Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3

#fnaf #fangame #furry

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

Loading...

Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Thanks for an amazing STEAM NEXT FEST and for 316 WISHLISTS! Means alot for a small indie developer!

Over 100 people played the demo :D Full game will release September 2025!

Did you know we have a DISCORD?
https://discord.com/invite/Q6dMnGmPer

Stay tuned!

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

Loading...

Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

The development of The Lost has officially begun!

We're now looking to expand our team with talented individuals, including a UE5 programmer, an animator, and a lighting maker for UE5.

Feel free to DM me in Discord or Gamejolt (My discord: kit_wasko)

8 DAYS LEFT for the Art Contest!

GET IN, QUICK!
https://discord.gg/CXV8QZBB8f

What would you guys want to see in the Chapter 1 DEMO?