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I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.

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FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.

I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.

#GJAsks

Mini Doom 2 has coolest easter eggs . It replicates some classic games' stages into levels . Even better, some weapons from those games are also replicated.

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Excessive hammer use.

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I added gambling to my roguelite Hyperslice!

Try the demo on Steam 👇
https://s.team/a/2977820

I've made Crystal Collector for Ludum Dare 57 whose theme is Depths.

Link: https://darkbloodbane.itch.io/crystal

Here are some shots from the game:

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Now you can beat your opponents to death with a giant club.

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Hyperslice is an intense arena roguelite where your DASH is the main weaponâš¡

🔸 Fight waves of enemies, hazards & anomalies

🔹 Unlock ships & unique ultimates

🔸 Get upgrades & abilities to become a killing machine

Wishlist & demo👇
https://s.team/a/2977820

I DID end up making the body and elytra both 1 cycle/s and the wings 6 cycles/s. I'm working on a video of the animation itself playing in the Unity editor so you guys can see it properly. I think it turned out well!