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Very small change, but I added a darker-green border to the edge where the grass meets the dirt. I think this gives a bit more definition to the transition between the two zones.
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Juice > graphics
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Brick breaker seems like a good fit for a solo training mode in Dashpong!
Do you have cool ideas for other solo levels?
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Good new! You'll soon be able to play Dashpong solo 😁
In preparation for the Switch release, I'm working on various solo training levels. Here's a match with the classic pong paddle
ps: Dashpong is on sale on Steam!
Death strides across the desolate wasteland, scythe in hand, surrounded by relics of suffering and despair. A skull gripped tight, it beckons you into the abyss.
Whislist on #Steam :https://store.steampowered.com/app/2019760/Necrophosis/
I've been reviewing levels from this game recently and this time its group F's turn. Some have been updated, some have been removed and new ones have been made to replace removed levels.
Some of them are shown in these shots:
It's unfinished but the backbone of "The Garden" is now visible in the main scene! I want to add a lot more to this backdrop later today and over the coming week.
Guess who's home from work! I want to explain in more detail the challenge the backdrop idea posed, how I initially had solved it and how I'm solving it NOW.
Just got back from work! Wanna make this quick. I ended up applying polymorphism, again. I turned the backdrop script I had into an abstract class and made UI and sprite-based adaptations of that. I'll explain in more detail after work tomorrow!
I'm going to set myself a goal to release the first beta/demo of Hensen Hopper by the end of this year. I'm going to try to use static backdrop images rather than tiles for the backgrounds in this game, which presents a bit of a challenge in one aspect...