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This is an update for the Domain system for Virtual Monsters RPG. This is a custom room you can modify to your liking. You can also use it to manage and train your monsters. #gamedev #vroid #unity3d #indiegame #indiedev

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This is an update for Virtual Monsters RPG that I decided to share with everyone. This is the new Scanner app for the Virtual Drive. This will help with the completion of the Virtual Dex in the game. #gamedev #vroid #indiegame #indiedev #rpg

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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

Close-up of the re-shaded Hensen!

I wanna talk about how I've solved the problem of needing to send score data from the main scene to the "stage complete" scene and how my solution to a similar problem in Deathly Descent influenced how I chose to solve this problem in Hensen Hopper...

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

With just few more couple updates, post jam version should be completed. Here are some shots from the update:

Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.

This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.

I'm gonna stop using the PlayerPrefs for everything and learn to do this PROPERLY using JSON data files. I'm tired of doing things the lazy way, I wanna take my craft seriously!