All Posts in 3D-2D games

Share your creations!

I did update the shading on the beetle enemy this weekend, by the way! I'll get some before/after gifs put together at some point today!

Final update has been done, post jam version is complete and released! Here are some shots from the game:

I'm gonna keep writing my changelogs on itch-io and linking them here when I upload new builds because it's easier for me to access draft posts there than it is here on Game Jolt AND it's one less file I have to include when I upload builds.

The tutorial vids I've watched have given me a good place to start but I'd like to come up with my own solution to saving the score, high score, and difficulty between sessions using this. Now I have something to ruminate on at work next week!!!

Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.

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This is an update for the Domain system for Virtual Monsters RPG. This is a custom room you can modify to your liking. You can also use it to manage and train your monsters. #gamedev #vroid #unity3d #indiegame #indiedev

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This is an update for Virtual Monsters RPG that I decided to share with everyone. This is the new Scanner app for the Virtual Drive. This will help with the completion of the Virtual Dex in the game. #gamedev #vroid #indiegame #indiedev #rpg

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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

Close-up of the re-shaded Hensen!

I wanna talk about how I've solved the problem of needing to send score data from the main scene to the "stage complete" scene and how my solution to a similar problem in Deathly Descent influenced how I chose to solve this problem in Hensen Hopper...