workinprogress in 3D Art

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Hey there! The latest patch for the BattleJuice Alchemist Alpha just went live on Steam! It comes with another new environmental effect that turns fights around defiled churches into mayhem and is a lot of fun in my eyes. Read all about it in this devlog!

WIP | Well I'm back in the FNAF community :3

This is a frame from a WIP animation for @FunFunTimeCrimson "Join Us For A Bite" Collab.

Remember this is a WORK IN PROGRESS = WIP, so some things will change.

Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.

We finished our fusion fuel cell canisters, used to power our upcoming space station's fusion reactor! It takes a lot of energy to run a manufacturing station in space. They consist of Deuterium (middle) and Helium (right)!

Alien Colony: Buildings assets changed to procedurals ones.

In progress...

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Pentagrams protect the entrance of Caribou Creek, the first town in BattleJuice Alchemist. The town has seen better days: Big parts of it were destroyed by an explosion caused by our protagonist's uncle, who was the town's former alchemist.

Finally

Hair test/WIP
FNaF by: Scott Cawthon
Springbonnie model by: MrSpringy
Port by: SPRINGREG01
Retex, Edit, fix and hair by: Napstagod (me)