


I started another character design as a playable class, who also appears later in the cinematic. Not in his full glory still, but let me introduce to you The Swashbuckler!

Wanted to try something new, and I think it came out beautiful
(character from my new game DeltaShock https://gamejolt.com/games/Deltashock/617456)
In this particular trailer I present you the new "Spaghettification" feature. It means that stars can shatter into much smaller pieces, which are then individually affected by gravity and overall get shaped like a long spaghetti.


Render I made yesterday! I wanted to pay a small tribute to the Raspberry Pi, the most famous single board computer. Here's the Rpi PICO.
Made in Blender, rendered in EEVEE. Pico model: https://sketchfab.com/3d-models/raspberry-pi-pico-79aba8c863a14b…



Charmander use flamethrower !







Mushroom and his robot friend
(By me)
Do not miss out on Party Jam. It's designed to help indie developers get a glimpse of the games industry. What happens when you've made it to the front page of Twitch? How do you pitch to publishers? Should you consider investors?





Check out this character model by Kevin Casanada!

Trying out blender posing and wanted to make a new render of the main character Delta, from the game I'm making called DeltaShock (https://gamejolt.com/games/Deltashock/617456)
DESCRIPTION
This community is for those with a passion for 3D art! Whether you're a creator or enjoy admiring the work of others, come hang out, chat about and share some amazing 3D art!
This community is also a place to come ask for help or advice. So if you're just getting started in your 3D art journey feel free to come in and ask questions!
Feel free to post other's artwork if you can include credit to the artist!
RULES
1) When posting artwork you must claim it as your own or give credit to the artist. Alternatively, if your post is shared from a game page then attribution isn't required! A recognizable watermark is also acceptable. Failure to do so will result in the post being promptly removed from the community.
2) Art posts must prominently feature elements made in 3D.
3) Do not make posts specifically to promote your game. What you should avoid is making a post that just promotes your game with a link, talks about gameplay mechanics unrelated to the art, general dev logs unrelated to 3d art, and then simply adding a screenshot. This is what would be considered self-promotional spamming.
4) No NSFW content.