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My least favorite part from game dev is making tutorial. I wish players could learn game mechanics on their own.



I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
When it comes to my least favorite part of game dev is testing alone. While solo testing have its benefits, but it can be a painful. Overlooking hidden bugs after solving others does creep up when you least expected when launching your game.








