screenshot_saturday in CHILL & PLAY / Indie Games Development



Coin magnet powerup, done✔
This is one of those features I thought it would be easy and quick to add. Boy was I wrong🤓
Anyway Happy #screenshotsaturday everyone




Here's this week's progress:
The game loop is nearly done so I started making it a bit prettier before the closed alpha.
Still looks pretty bad, but it's... something!😁

Lately I've been struggling with my ARPG but "luckily" it's not the first time I feel burned out...
So I knew what to do: I started a new game!
Details in the video!😁



My latest work:
1. Rebalancing some levels to open chance to get higher score
2. Working on alternate endless mode in which player drops random boxes
New devlog! https://www.youtube.com/watch?v=aDrjdanxdWo :D
It's not the first time I feel burned out... But luckily here's solution which helped me release my first game and now helps me again!


The Roadmap of the game has been published.
Here you can find all the steps needed before the full release.
Demo available now:
http://store.steampowered.com/app/1878290/Project_Utgardr
#fantasy #parkour #nature #mythology #puzzle #openworld #platformer #adventure #firstperson #action



I've implemented ideas I had before and here are some of them. There are unmovable and indestructible blocks and there are numbered blocks which require getting correct score to destroy.

Welcome, the Steam Next Fest started on June 13 and you can watch the Livestreams on Steam.
The Alpha is available for free now:
http://store.steampowered.com/app/1878290/Project_Utgardr
#fantasy #parkour #nature #mythology #puzzle #openworld #platformer #adventure #firstperson #action
ok nevermind, got some gif footage of a text crawling code working (for the most part). have a good weekend.




I'm working on new puzzle game with new rules based on Rock Paper Scissors. Or I should say, Fire Water Leaf as the blocks show.
Character sprite is temporary BTW.