screenshot_saturday in CHILL & PLAY / Indie Games Development




Shot 1: 500 block (requires 500 score to break) and five tier 2 water blocks
Shot 2: Mysterious Luna block with 0 score on it
Shot 3: New unmovable block (require 60 score to break) and new look on unmovable and unbreakable block



Here are some screenshots from game I'm working on for GMTK Game Jam 2022.
Player plays as a dice who can shoot. Its shooting pattern depends on number it's showing. Jumping, getting knocked over and falling could roll the dice changing the number.



Shot 1 and 2: Special box which require reaching 400 score to break.
Shot 3: New type of boxes which I'm working on currently.



Coin magnet powerup, done✔
This is one of those features I thought it would be easy and quick to add. Boy was I wrong🤓
Anyway Happy #screenshotsaturday everyone




Here's this week's progress:
The game loop is nearly done so I started making it a bit prettier before the closed alpha.
Still looks pretty bad, but it's... something!😁

Lately I've been struggling with my ARPG but "luckily" it's not the first time I feel burned out...
So I knew what to do: I started a new game!
Details in the video!😁



My latest work:
1. Rebalancing some levels to open chance to get higher score
2. Working on alternate endless mode in which player drops random boxes
New devlog! https://www.youtube.com/watch?v=aDrjdanxdWo :D
It's not the first time I feel burned out... But luckily here's solution which helped me release my first game and now helps me again!


The Roadmap of the game has been published.
Here you can find all the steps needed before the full release.
Demo available now:
http://store.steampowered.com/app/1878290/Project_Utgardr
#fantasy #parkour #nature #mythology #puzzle #openworld #platformer #adventure #firstperson #action



I've implemented ideas I had before and here are some of them. There are unmovable and indestructible blocks and there are numbered blocks which require getting correct score to destroy.