Share your creations!

The last couple of months have been tough for the game to develop. Moving to another city, covid disease and other little things that pushed the development a little back.

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I decided to create 2 drop rocket types: green and red. Green explodes in small area (1x1)while red explodes in wide area (3x3).

This video were recorded from new mode in the works : Zero Tanks; only explosives and obstacles.

Remember shots I've shown before? Now, the game has official page here!

Here are some shots showing final update for the game.

Robz Rush is complete!!!

Here are some shots to celebrate its completion:

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In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

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New Reaper (is used to collect resources) model in Gedel Escape. Pressed RMB: a laser sight appears, pressing LMB allows you to make a single shot, when clamped, a stream is fired. Add the game to your wishlist using the link https://store.steampowered.com/app/1602970/Gedel_Escape/

What's better than one boss? two bosses!!

I finally have something to share!

Pic.1 - A visible handmade collision trigger, since the engine I am currently using doesn't have these, kind of
Pic.2 - new visual "you're gonna die" cue.
Pic.3 - quick title screen menu
Pic.4 - this bastard.

tee-hee-hee, tee-hee, tee-hee.

I'm working on a game for Kenney Jam 2021. Here's a shot from the game:

Welcome to the CHILL & PLAY.

This community is dedicated to game development. You can share your games or development process.

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