Questions in Stupid Polls


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1#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 

Hi
, I think you should all join the Questions
community
.
Here's the link https://gamejolt.com/c/Questions-ff4ewr, and feel free
to post any questions
you want.
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1#Devruary Day 13: What feature took way more work than you expected?
For some reason, in most game engines saving and menu systems are always more complicated to make than they need to be 
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Loading...#Devruary Day 12: What tool or plugin saves you the most time in game dev?
The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up! 

Quick lil' question for y'all...
Is final hour too hard?

#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
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