All Posts in Thrall of Time Games Community

Share your creations!

Thank you to everyone for their charged stickers,I really appreciate each and every one of you

You're all awesome!

Congrats to @ShadowFreddy5100 and @SubterraneanExhibit for joint first place!

Also to @__Laki__ and @DangerouslySlowCat for joint second!

Pretty sure I've got all the Goblin pathfinding working right now. Only issue is they look a bit confused when they don't have a task they can do. Instead of just having them stand around I've let them wander within range of the Jobsite...

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Hmm, my pathfinding/states rework is partially right.

I fixed farms but now sitting is far too infrequent (doesn't happen at all here) and Goblins can get stuck in chairs again

Update in the below!

Goblin farms still work after the pathfinding update but I need to rework their priorities.

More chair work! All pathfinding seems to be working right

Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!

HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.

The ones with funny ears are technically sitting, ever though they look like they're standing!

Dang it, Goblins can trap themselves among the chairs...

Like that one on the right is actually clipped inside of one of the surrounding chairs and can't move

I think the Bed rework is sorted. But it looks like I broke Goblins sleeping without a house? Oh well that's next!

Also made it so if it's bedtime a Goblin will stop using it's Interact Object (Chairs etc) instead of waiting out the timer.

Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing