All Posts in Thrall of Time Games Community

Share your creations!
Thank you to everyone for their charged stickers,I really appreciate each and every one of you
You're all awesome!
Congrats to @ShadowFreddy5100 and @SubterraneanExhibit
for joint first place!
Also to @__Laki__
and @DangerouslySlowCat
for joint second!
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1Pretty sure I've got all the Goblin pathfinding working right now. Only issue is they look a bit confused when they don't have a task they can do. Instead of just having them stand around I've let them wander within range of the Jobsite...
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1Goblin farms still work after the pathfinding update but I need to rework their priorities.
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1Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!
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1HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.
The ones with funny ears are technically sitting, ever though they look like they're standing!
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1Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing
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