Work in Progress in Unreal Engine

Hi everyone!
In this new devlog, we will see the final design of Lupo, the main character, and on the other hand, I have added a filter for the inventory categories.
Check it out: https://youtu.be/5o38ytHEMrQ


Soon Aethia will be out and you could try the demo...


So I playing around with some particles effects also making a rework of animations and it is almost done


Working on the second boss... It was supposed to be a mechanical worm, but something went wrong, and now this boss looks more like a tunnel drill :D
demo is here: https://olantipov.gamejolt.io/hard-glide
#indiegame #gamedev #arcade #shooting #robot #unrealengine #solodev


#UnrealEngine DevDiary: quest and dialogue systems.
A small example of the fusion of the quest system and the dialogue system.
Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)


Added a ton of stuff in the new update
-New Map
-New Movement and Combat Changes
-Essence Used to Upgrade Stats


"The Lower bunker" Everthing is coming together very nicely
Lost in the storm:
Game page: https://gamejolt.com/games/Lost_in_The_Storm/562040
Steam Page: https://store.steampowered.com/app/1834200/Lost_In_The_Storm/


Super pleased with how much better cameras are behaving in houses now in our Dalamase level. Check it out!


Work in progress, multiplayer obstacle course.
#Wishlist Goose vs Zombies on #Steam
https://store.steampowered.com/app/1824090/Goose_vs_Zombies


Now you can filter your inventory by category... and supports controllers.