Work in Progress in Unreal Engine

Share your creations!

Heres some more screenshots of my WIP lava temple
RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design

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i think it looks great, just gotta get rid of auto exposure and also lower amount of grass for performace reasons. but 2.4million grass instances and still 40+fps is pretty good ey? love UE 5.1

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Okay, hear me out. My game is not as chaotic as it may seem. Everything is under control.

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Here's a preview of some of my games 🎮

My main focus is puzzle adventure games that focus on environmental storytelling, but I enjoy making a wide variety of experiences 😄

My links: https://linktr.ee/distant_dimensions

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Here is a quick video of the Lava Temple prototype I have so far. https://www.youtube.com/watch?v=0OLGrZJUOTg

None of it is final but wanted to share it a little bit.

RocketJumpCascade lava temple work in progress
For the next update of RocketJumpCascade I am focusing on a new and improved movement system and some completely new levels to challenge your movement. Just ...
https://www.youtube.com/watch?v=0OLGrZJUOTg

More of using the new lighting system for a new Lava Temple

Still needs a lot of tweaking but everything is look a bit smoother lately

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Not sure what I was thinking when I decided not to have health bars... But I rectified my mistake ;)

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Spring for my project.

Model changes right in the engine with a preview of the effects. With the help of Houdini.