Work in Progress in Unreal Engine





Heres some more screenshots of my WIP lava temple
RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design

Loading...i think it looks great, just gotta get rid of auto exposure and also lower amount of grass for performace reasons. but 2.4million grass instances and still 40+fps is pretty good ey? love UE 5.1

Loading...Okay, hear me out. My game is not as chaotic as it may seem. Everything is under control.
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Loading...Here's a preview of some of my games 🎮
My main focus is puzzle adventure games that focus on environmental storytelling, but I enjoy making a wide variety of experiences 😄
My links: https://linktr.ee/distant_dimensions
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1Here is a quick video of the Lava Temple prototype I have so far. https://www.youtube.com/watch?v=0OLGrZJUOTg
None of it is final but wanted to share it a little bit.

More of using the new lighting system for a new Lava Temple
Still needs a lot of tweaking but everything is look a bit smoother lately

The Beta Demo has been released on Steam!
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam
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Loading...Not sure what I was thinking when I decided not to have health bars... But I rectified my mistake ;)
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Loading...Spring for my project.
Model changes right in the engine with a preview of the effects. With the help of Houdini.








