Work in Progress in Unreal Engine





Trying to see what some nice lighting will do to my games scene. I don't really want to go to far with lighting, reflections or Ray Tracing. I still want to have a good playable frame rate, but not bad so far.
Let me know your thoughts with a comment.

Have you ever started to doddle at the bottom of your note book...And it turned out to be a pretty cool drawing but was just cut off in the end?


I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #screenshotsaturday #pixelart #kirby #nes


Magical sense gameplay example: butterflies will show the way.

delphinium activated



Bunnie's physics assets added back while taking a break from Shadow work. They got destroyed when I lost her previous project due to SSD failure. Ponytail and one ear now have real time physics collisions enabled
https://youtu.be/xvFCMJtiJhw






Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #pixelart #streetfighter









