Work in Progress in Unreal Engine

Share your creations!

Trying to see what some nice lighting will do to my games scene. I don't really want to go to far with lighting, reflections or Ray Tracing. I still want to have a good playable frame rate, but not bad so far.

Let me know your thoughts with a comment.

Have you ever started to doddle at the bottom of your note book...And it turned out to be a pretty cool drawing but was just cut off in the end?

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Teaser soon

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I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #screenshotsaturday #pixelart #kirby #nes

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Magical sense gameplay example: butterflies will show the way.

delphinium activated

Bunnie's physics assets added back while taking a break from Shadow work. They got destroyed when I lost her previous project due to SSD failure. Ponytail and one ear now have real time physics collisions enabled

https://youtu.be/xvFCMJtiJhw

Sonic Movie Character Development - Bunnie Physics Updates
Since I lost my SSD last month I have been slowly reclaiming and rebuilding my previously achieved progress on Bunnie Rabbot - She WAS finished but I lost th...
https://www.youtube.com/watch?v=xvFCMJtiJhw

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #pixelart #streetfighter