Work in Progress in Unreal Engine

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD


Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.


More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Good evening folks, today we made a huge progress on the upcoming v2.0 of the Temesis Hoax Technical Demo.










rolling beds:P

https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5


I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.
"Deep below the ground is where the Visitor's Den lies..."


Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.
THERE IS MORE TO BE DISCOVERED --- IF YOU DARE
WHEN THE TIME IS RIGHT --- ALL WILL BE REVEALED