Work in Progress in Unreal Engine

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Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.

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Here‘s another update for my game! I hope you like it!

https://www.youtube.com/watch?v=QWpEUTYE5GA

Check out this short AI Showcase that we put together!

https://www.youtube.com/watch?v=QWpEUTYE5GA
https://www.youtube.com/watch?v=QWpEUTYE5GA
https://www.youtube.com/watch?v=QWpEUTYE5GA

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool...
By me (edit mesh/texture), enplay(base mesh), renz (Rig)

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Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

The first official trailer for our game "Beyond the Shutters" has just been released!

https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9

https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9
https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9
https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9
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Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.