Question❓ in UNITY 3D / 2D


POLL#1 - CAST YOUR VOTES!
We've been reviewing the core themes behind our level design, particularly the focus on movement blocks. We would love to know if people feel we should keep a focus on them or whether they limit levels too much.
hi guys i need some help with my project, i did a movement script using transform, ok but when i crash with colliders my char is shaking


I created a new water shader for my game "Matrix Brain Twister" with Unity's Shader Graph.
However, somehow I can't really decide which one looks better. So I am asking you guys, which one looks better for you?

Should i give color to cam?
I liked his cut-out-paper style, but color could still be good.

Experimenting with different coloured robots. Thoughts?
If I were to make a class based rpg, what classes would you want in it?
Someone known about online/multiplayer games? i have an idea but i just known about offline games.