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Indie Games
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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

What is your favorite GameJolt community ?

So, i have added texture batching, and now my fps flew up to 150 (max), and i think i'll also add texture atlases render, to have a simple sprite sheet with sprites in it.

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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

Hello everyone, I came to tell you about my projects that I am working on.

How's your year going ?

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

​For any dev-warrior in need of 3d-assets, I wanted to remind you all, that ​I'm still providing a pretty wild amount of totally free assets for any fellow indie developer struggling and/or beeing limited by low budget.

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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation