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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

If you couldn't use GameJolt, what social network would you use ?

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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

I was thinking of starting a programming group to share ideas and help each other .

Would you like to join ? Leave a comment .

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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

The game have officially a twitter/X account

https://x.com/EpMurder61258

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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

There is very little left, I hope that next month I will be able to fully announce the game.

Say a number from 1 to 1000, if you guess the one I'm thinking of (or are the closest ) you could win a prize .