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Indie Games

Loading...For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Loading...For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

Loading...For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

Loading...For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

Loading...For day 1175 of coding, I have found another collision error trough testing

Loading...For day 1174 of coding, I now have the damage reaction done only when inactive


I made these little edits of OM green hill images
(Fell free to use)
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Loading...For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive













