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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

I've almost finished the 1st chapter (Secret of the House), all that remains is to finish the last cut scene and the ghost chase.

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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For day 1175 of coding, I have found another collision error trough testing

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For day 1174 of coding, I now have the damage reaction done only when inactive

I made these little edits of OM green hill images

(Fell free to use)

5 New screenshots of the Siberian Void Mobile Port development (@MARKPIN /@yytpgm ) .

The game will be available for download in less than a month !

What do you think ?

  70 votes 2 days left