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Indie Games

Loading...For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

Loading...For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Loading...For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

Loading...For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

Loading...For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

Loading...For day 1175 of coding, I have found another collision error trough testing

Loading...For day 1174 of coding, I now have the damage reaction done only when inactive


I made these little edits of OM green hill images
(Fell free to use)
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