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Indie Games
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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

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Hi everyone !

I don't know how to start , I just want to thank you all for your support over these three long years .

I wanted to send personalized messages to each of you, but it can't .

Congratulations to me this time for my third #spawnday !

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For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

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For 1181 of coding, I am working on being able to push certain objects

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

I've almost finished the 1st chapter (Secret of the House), all that remains is to finish the last cut scene and the ghost chase.

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues