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Indie Games

Loading...For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally
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I don't know how to start
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Congratulations
to me this time for my third #spawnday
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Loading...For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

Loading...For 1181 of coding, I am working on being able to push certain objects

Loading...For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

Loading...For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Loading...For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

Loading...For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues



