general in Devs



For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause
Are you interested for the new era?


For day 581 of coding, you can click the objects off the map for the purpose of debugging


For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place


For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far


For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough


For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges


For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall

The time is ticking down until VeloQuest NEW era opens!!


For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall