general in Devs

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For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause

Are you interested for the new era?

#poll

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For day 581 of coding, you can click the objects off the map for the purpose of debugging

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For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place

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For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far

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For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough

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For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges

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For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall

The time is ticking down until VeloQuest NEW era opens!!

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For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall