general in Devs

Indie Games
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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

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For day 796, I am refining how the rooms are formed according to room size

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For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

What will I post this week? Polls Con many topics as surveys (personal, football, my games...), LaLiga DT and Mazmorra de la Locura updates, progress videos, etc. Read the article to see the daily post.

I hope you like everything

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For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Paper Jack XD

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For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

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What should it be called? WHover has the best name gets early accses to The Goblin War (when its in a playable state)

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For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees