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Tap and Trigger: Ready to Try It Out?

#PlaceholderArt #GameMechanics

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Ever wondered how the dial hand moves in Clockwork Palace? Take a closer look at this small but crucial mechanic that plays a big role in how puzzles unfold.

Let us know what you think!

#PlaceholderArt #GameMechanic

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Here’s the very first look at our game mechanics! A quick glimpse —what do you think? Let us know your thoughts in the comments!

Note: Placeholder art is being used at this stage.

Friday Update! Here’s a rough concept sketch from our art team to give you a taste of the world we're building.

Can you guess what we’re up to with this scene?

Happy weekend, everyone! #FridayArt

Our developers dread the game crashing bug the most, especially the one that you can’t generate yourself but is filed.

Comment below on what ticks you off most often!

You know what’s odd? Neither of us ever find a way to gain Happiest Day.

Never trusted a random strangers, even you think they’re safe.. [Quote: It also mention from our perspective way, FNAF style]

5 Reasons Why Game Developers Prefer Human-Composed Music Over AI-Generated Tracks

𝗖𝗹𝗼𝘀𝗲𝗱 𝗔𝗹𝗽𝗵𝗮 𝗧𝗲𝘀𝘁𝗲𝗿𝘀 𝘄𝗮𝗻𝘁𝗲𝗱 𝗳𝗼𝗿 𝗮 𝗠𝗮𝘁𝗵 𝗣𝘂𝘇𝘇𝗹𝗲 𝗚𝗮𝗺𝗲!
If you're interested in puzzle games, we’d love to hear from you! DM us or comment below! 🙌

Note: We are using placeholder art for the game now, which will be fully replaced before the game is released.

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Designing an Engaging Puzzle UI Flow: A Step-by-Step Guide