showoffyourwork in GameDev

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Neckbeard cringe lord shoots Hadoukens from his weebo samurai sword

I've done all sorts this week, including giving the backgrounds another pass, adding interactivity to the rooms, making inventory icons, and working on yet more animations.

It's awesome to be able to play the game and not see a bunch of placeholder art.

The game has been updated with Steam achievements now! Now, you can buy the game and you'll be rewarded for your actions! https://store.steampowered.com/app/2062800/Blockhead_2D/

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Dialogues, event triggers combined... Fancy fogs...

Have I already said that I am having fun with this?
Do I have to say anything more?

New attacking characters in my game 'Evil Bird Simulator', a free demo is coming this year on GameJolt! Follow me and the game for more progress!

I updated the Steam page! I really want to make it clear that Blockhead 2D is PRIMARILY multiplayer. So, I removed the singleplayer tag from the store page. Check it out now!

https://store.steampowered.com/app/2062800/Blockhead_2D/

This week I've been working on the animations and the backgrounds.

They're just a first pass though.

I also finished Act 1. Other than a few missing animations (including graphics that need another pass), it's pretty much playable without issue.

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...Okay, yeah. Rebinding definitely works. (AND DATA CAN BE SAVED, TOO, BAYBEEEEE)

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Working on a new trailer and testing timelapse settings. Needs some tweaks but ain't bad overall 🤔

Cursed Woodlands look so gooood in Drizzle season!