All Posts in Game Dev

Post GameDev things!

Done some updating to the game page details.
"Complete/Stable" has been changed to "Early Access" while v2.0 is being developed.
The rating has also been updated to add some new.. well ratings.
Theres also a contact email for any bugs found or enqiries.

Loading...https://youtu.be/tgxzFuK4vP8?si=xNdBOSFU-1oUg85N
FULL VERSION SOON!!!
https://youtu.be/tgxzFuK4vP8?si=xNdBOSFU-1oUg85N
https://youtu.be/tgxzFuK4vP8?si=xNdBOSFU-1oUg85N
https://youtu.be/tgxzFuK4vP8?si=xNdBOSFU-1oUg85N

Loading...#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

0.1.4.1 is out with some bug fixes
https://scratch.mit.edu/projects/1089898511/
happy day of the dead 

Loading...A new update for the Tiny Terraces demo has been released, below are some steam keys if you want to try it:
W0IP4-KTK0N-80AAD
V972R-KE0ZJ-A0XM4
2CLMG-35C2E-7J2DC
N0MXX-CB0MY-76GMR
RN94D-ZZHQQ-PG389
JZPQR-VZMHE-W7N88
#indiedev #gamedev #indiegame

Loading...Health is mostly done! The player takes damage now, I just need add death for the player and then make the enemy able to die then I can move on to one of the main gimmicks of this game, The Shield Mechanic!
I will post more on that soon!
Sooo, what exactly is the point of attacks that always deal critical hits in games where crits only add onto or multiply the OG damage?
If there isn't another effect that's exclusive to crits, then you could just have the base damage be much higher

























