Questions in Game Dev

Post GameDev things!
#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
What’s the biggest dev mistake you’ve/I'd officially made???? Finally!!!! An actual #Devruary question that's like a perfect one for me!!!!! Sorry folks!!!! Just got back from work!!!!!!
https://form.typeform.com/to/GAJSMd3e
the survey is now open!
This survey will end in April 13
#Devruary Biggest two dev mistakes I remember making so far are (1) not backing up my games when switching computers and (2) not testing my games in a browser before uploading them as web builds. Thank goodness I've broken these habits!!

Happy #ValentinesDayOf2026 everybody!!!!! And looks like today's #Devruary question's about this!!!!! How do you know/do I know when a game is ready to ship????
#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.

1#Devruary Day 14: How do you know when a game is ready to ship?
You don't. It's a leap of faith.














