Show Your Work! in Godot

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The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!

A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...

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Hello Everyone. That's This Game Again. I Finaly Made The Full Cutscene And... That's All? Welp, Mostly, But I Also Play With Some "Noise Textures" And Environment. See Ya, I Hope Really Soon

UPDATE v0.1.9

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Some changes today:
- Balloons now appear in groups of color
- The Fever bar got a new look
- 80-point and 100-point balloons now appear only in Fever mode

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Finished warning screen sneak peak, trying to get my sound design to be the best it can be![Most things other then the warning screen are WIPs, things will change before the demo release]

forgot to post this screenshot in the godot community, my bad. (repost for here lol)

A scene I'm working on for @FeverDev

so while developing trilogy, godot 4.6 just released. idk if this will impact development or something, but its here. not angry just pointing it out.

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Changes to the environment and acid pool effects.

#gamedev #indiedev #pixelart