Indie Games in Indie Cross

the indie cross


Weโre so excited to share the new look at our game! Releasing September 25 and yes, weโll see you at Wishlist now https://store.steampowered.com/app/3146120/Ayasa_Shadows_of_Sileโฆ

๐ Want to Win a Full Game Key? ๐
To celebrate our Gamescom launch, weโre giving away full keys for our horror adventure game! ๐๐๏ธ
๐ Join the chance to win! https://shorturl.at/6rrNI
#indiegames #indiedev


I continue to make the game, added global (saved) statistics, also improved the statistics of the game itself, added a timer for how long it took you to complete the level or lose
#retro #strategy #roguelike #pointnclick #arcade #action #gamedev


QoL change in my game, transferred the menu editing building (improvement or sell building) and also completely redesigned the store interface
#retro #strategy #roguelike #pointnclick #arcade #action #gamedev



5 DAYS LEFT. DON'T MISS THE CHANCE TO WIN THE GAME KEYS!
Enter here https://gleam.io/nn99U/ayasa-shadows-of-silence-50-game-keys-givโฆ

I have been working ALOT and here is what I have done have:



Don't get caught by these hands....
Join our giveaway
https://gleam.io/nn99U/ayasa-shadows-of-silence-50-game-keys-givโฆ





Attended my first game jam, Kenney Jam 2025 on itch.io. Had a blast!
Had some last minute issues so I missed the submission deadline. At least I made a game in 48 hours, which was the real reason I joined.


I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment