show_and_tell in Metroidvanias
Share your creations!
Our 2d-hd platformer game with metroidvania elements finally has a first playable demo! Windows PC or HTML (https://gamejolt.com/games/bionic/906731) Have fun! Please wishlist www.bionicslammer.com
Loading...
Loading...
Loading...
I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.
For now, have a few seconds of the new initial cutscene.
---
Wishlist Mainasutto now on Steam!
Loading...
Noticed that since the player can now stay a bit more time in the air while attacking, helping to reach places it couldn't before.
---
Wishlist Mainasutto now on Steam!
 4 votes Voting finished
Loading...
Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
Loading...
I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
---
Wishlist Mainasutto now on Steam!
1
1
1
1
1
1
1
1
Loading...
This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
---
Wishlist Mainasutto now on Steam!
1
Loading...
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
Loading...
Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
---
Wishlist Mainasutto now on Steam!