videogamedesign in Pixel Art

Post those pixels!

Updated error juice! Mmm tasty!

A few extra tweaks to the new UI.

Sugary Spire Fanart - Cone Face

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Tweaked the background a bit, layers are more subtle and have varying opacity. I added particles to the laser hitting rocks & there's health and damage logic working there too. There's gems and tractor beam action too! Look as the number goes up!

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#UnderwaterDiving PRE-ALPHA DEMO 0.75.0

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.05.16

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller GOLD 1.50.0 (final release)

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.05.16

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Hmmm, the Converter Device UI and rework might be done?
I could still add an option to remove UnConverted Items and Fuel but I don't I'm not sure that' necessary.

New enemy in progress 👀

Okay, el anterior post de skarmory no era un modelo que se iba a usar, pero a cambio os enseñaría quería el trabajo con el que estoy orgulloso: Slugma

Lanza bolas de fuego si lo ataca, aunque es muy débil y lento, haciendo referencia a sus estadísticas.

Updated and Fixed the Converter Devices, still need to update the Add Fuel UI section, but it's all working again :D