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Toy Battalion
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(THIS GAME IS BEING REBUILT FROM THE GROUND UP)

Welcome to the 82nd Toy Battalion, Join the Greens in their quest to subdue the Tan forces, but watch out for the other nations, the Blues, the Greys, the Browns, the Purples, and the dreaded Reds.

Credits:

Idea: @Major_Ripper @CenturianMark

Models: @Major_Ripper

Map: @CenturionMark (Creation), @Major_Ripper (Translation Into Digital Form)

Story: @CenturionMark , @Major_Ripper (But mostly @CenturionMark )

Itch.io Page: https://lilwatchy-productions.itch.io/toy-battalion

#action #shooter #toysoldiers #toy #army #war #other



all-ages
Mild Realistic Violence
Animated Bloodshed
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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

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Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:

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Meet the Sergeant.

Devlog 5: Civilians

Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.

The Crash Site

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Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

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Devlog 3: Main Menu

I added the W.I.P of a functional main menu, you can also see the aim offset in the above video. (I don't have a clue why the vids so low quality but anyway...)

Devlog 02: Aim Offset added,

After a long time trying to figure it out the player can finally look up and down, no more magically shooting up and down!

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Devlog 01:

Vehicle Enter & Exit

I've finally got the vehicle enter & exit code working, Now to work on getting the vehicle to work like a vehicle and not just a normal human controller.